With the CyberClassroom, we provide you with a flexible tool for enhancing your classes. The digital learning environment consisting of virtual reality (VR) learning modules makes it possible to make the invisible visible and to create deeper insights into learning contents.
Complex topics can be experienced immersively and are made understandable with the help of interactive 3D real-time learning units. For example, views into the interior of a machine during the production process can be made possible. In addition, “invisible” processes, such as the communication between sensors and actuators, can be displayed.
The transfer of knowledge in the CyberClassroom helps with the understanding of three-dimensional facts and gives new incentives to deal with the teaching material. Within the contents, teachers or learners with an interaction device have the opportunity to work interactively with the 3D models and thus better understand complex issues.
One Platform
with many hardware opportunities
Overview
That’s what makes the CyberClassroom
VR4schools
LEARNING EXPERIENCE THROUGH VIRTUAL REALITY IN SCHOOL LESSONS
Do you still have questions? Then please contact us using the contact form or download our VR4schools brochure for further information.
YOUR PROFESSIONAL START FOR VIRTUAL REALITY IN TEACHING
VR in schools is uncharted territory. The problem: Up to now, everything had to be pieced together by the schools themselves. There were no holistic recommendations and architecture including didactic aspects that enabled schools to introduce VR quickly and efficiently according to their curriculum.
The solution: Plug and Play: An all-in-one package – by teachers for teachers. Building on experience from industrial applications and many years of joint pioneering work in an open innovation process. With recommended standard VR hardware and software including support.
The sophisticated technical and didactic Extended Reality learning solution
The complete solution VR4schools includes the VR learning software CyberClassroom from imsimity with predefined, self-contained VR learning units for general and vocational school subjects. All individual modules were conceived and implemented by didactics experts, media educators and subject teachers together with the VR technologists from imsimity. The decision-makers from school administrations, municipalities and educational policy as well as the end users – the students themselves as the most important target group – have also helped to shape the VR learning units with their requirements.In addition to the available learning modules, it is possible to create and integrate 3D data individually.
Powerful and flexible hardware
The requirements of digitally supported education for mobile and stationary end devices are diverse. They must be flexibly usable and powerful with a long battery life and function for a wide variety of application areas. Intel Education recommends the use of long-term high performance devices with Intel® Core™ processors. Digitally supported teaching should provide uninterrupted joy and fully develop its effectiveness. Devices with an Intel® Core™ processor are available for every purpose, every budget. The configuration of the components of the VR4 schools Bundle is available in different price and equipment variants for your purpose of application. This investment is already prudent and future-proof.
Best Practice – VR-Learning Units „Cardiovascular“ in biology lessons
1 high-performance laptop with Intel® Core™ i7 processor for the use of VR glasses
1 VR glasses “HTC Vive Pro” with tracking system and tripods (alternatively, permanently installed in the room with wall brackets)
1 high-performance laptop with Intel® Core™ i7 processor for the use of VR glasses
1 VR glasses “HTC Vive Pro” with tracking system and tripods (alternatively, permanently installed in the room with wall brackets)
1 Classroom set Convertible PC’s (two-in-one) for teachers, learning guides and students
1 high-performance laptop with Intel® Core™ i7 processor for the use of VR glasses
1 VR glasses “HTC Vive Pro” with tracking system and tripods (Alternatively, permanently installed in the room with wall brackets)
1 Class set Convertible PC’s (two-in-one) for teachers, learning guides and students
1 interactive 24 inch 3D-Stereo capable “CyberLearnIT Touch” Display for working in a team of 2-3 people
1 interactive 86 inch 3D-Stereo capable “CyberLearnIT Touch” Display with Intel® NUC Mini-PC (Intel® Core™ vPro® processor) on pylons for use as a blackboard replacement or for working in larger groups. The integrated PC can be used by the teacher via the Intel® Unite for direct screen sharing from the Convertible PC’s or the 24 inch Touch Display
1 Class set Cardboards (VR-Glasses made of cardboard) for wireless, mobile learning in VR with own smartphone and CyberClassroom_toGo App
1 action cam for student projects to create and edit 360 degree 2D or 180 degree 3D movies