CyberCinity | Metaverse
CyberCinity is an immersive collaborative communication platform to replace or complement face-to-face events. The virtual coworking spaces can serve as a future-oriented extension of video conferencing systems with Skype, Zoom, Teams or similar.
The virtual reality (VR) platform enables customisable avatars to interact in first-person-view through various interaction tools. (Whiteboard, chat, drawing tool, 3D elements, emoticons).
And this in a cross-media manner: VR glasses, PC or laptop but also smartphone and tablet can be used as end devices. Access is online and in real time via internet browser.
CyberCinity adds value to hybrid events (real/digital) through the vibrancy & individuality of complementary new possibilities. Users are actors – not spectators – they are socially and spatially present for face-to-face communication and collaboration.
CyberCinity can serve as a (corona-)secure alternative to face-to-face events. The digital VR rooms are generally (travel)cost- and time-saving, and especially resource-saving in any case.